ServerSound is a cross-platform digital asset management system especially for the post and broadcast industry.  The system consists of a server with a hard disc array that is pre-loaded with the user's libraries and accessed via local network or the Internet. Provided database includes most commercial SFX libraries, and allows addition of personal libraries.

 
  • Direct downloads to Workstation drives: Audio arrives as named L/R files.
  • Multiple users access simultaneously: All editors could "hit" the same sound at the same time with no noticeable loss of performance.
  • Works with any DAW: By direct file transfer, or real time through sound card for DAWs that will not accept file transfers.
  • Automatic system-wide updates for all users: Optional automatic search of drives outside the system for addition of newly recorded audio files, enters as next items in selected database.
  • Master "private collection" libraries into the system: Basic mastering tools are included and the optional ProMaster software module automates mastering.
  • Multi-Level Security: Limit user access. Work from home with protected access.
  • Remote Access Via T1/T3/ISDN/DSL lines: The system can be accessed remotely around the world, or even shared by multiple facilities.

 

  Using multiple screen windows, the post supervisor creates a new "show" title assigning any number of scenes to the show. Each scene can have an unlimited number of spots, with each spot containing the description of the effects needed by time code/reel location. In addition, each spot can contain "remarks" with detailed instructions from the supervisor to the editors assigned the work.

When the supervisor finishes describing all the sounds needed in each spot, the jobs are assigned to the editors. The sound editor then uses the regular ServerSound features to search and audition sounds in the centralized library. After auditioning, one click can assign or remove a sound from the current spot the editor is working on. A separate window allows detailed description of the sound, format, prior shows it was used for, and a cross-reference of that sound to similar sounds. At any time the editor can move between different spots, scenes, or shows he is working on, and have a quick and current report of all selected sounds by spot, scene, reel number, or an entire show. A revolutionary new "smart selection" feature allows an editor to attach the same sound to several spots requiring it in different scenes with a single click. (A "real world" use would be to ensure that the same car door is used on the same car throughout a project.)