
- Direct downloads to Workstation drives:
Audio arrives as named L/R files.
- Multiple users access simultaneously:
All editors could "hit" the same sound at the same time with no
noticeable loss of performance.
- Works with any DAW: By direct file
transfer, or real time through sound card for DAWs that will not
accept file transfers.
- Automatic system-wide updates for all
users: Optional automatic search of drives outside the system for
addition of newly recorded audio files, enters as next items in
selected database.
- Master "private collection" libraries
into the system: Basic mastering tools are included and the optional
ProMaster software module automates mastering.
- Multi-Level Security: Limit user
access. Work from home with protected access.
- Remote Access Via T1/T3/ISDN/DSL lines:
The system can be accessed remotely around the world, or even shared
by multiple facilities.
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Using multiple screen windows, the post supervisor
creates a new "show" title assigning any number of scenes to the show.
Each scene can have an unlimited number of spots, with each spot
containing the description of the effects needed by time code/reel
location. In addition, each spot can contain "remarks" with detailed
instructions from the supervisor to the editors assigned the work.
When the supervisor finishes describing all the sounds
needed in each spot, the jobs are assigned to the editors. The sound
editor then uses the regular ServerSound features to search and
audition sounds in the centralized library. After auditioning, one
click can assign or remove a sound from the current spot the editor is
working on. A separate window allows detailed description of the
sound, format, prior shows it was used for, and a cross-reference of
that sound to similar sounds. At any time the editor can move between
different spots, scenes, or shows he is working on, and have a quick
and current report of all selected sounds by spot, scene, reel number,
or an entire show. A revolutionary new "smart selection" feature
allows an editor to attach the same sound to several spots requiring
it in different scenes with a single click. (A "real world" use would
be to ensure that the same car door is used on the same car throughout
a project.)
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